Religion

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Religion

Message  Admin le Mar 29 Juin - 15:54

Cette religion est la seule qui soit acceptée et reconnue dans l’empire.


Zarus
Greater God (Lawful Evil)

Holy Symbol Of Zarus
Long ago, according to legend, Zarus was the first man, created by the world itself. No deity had a hand in his creation, because no deity could have conceived such a perfect creature. Members of the other races trembled to see him, for they knew that he was their superior in every way. His grace surpassed that of the elves, his sturdiness astounded the dwarves, his crafts were the awe of gnomes and halflings everywhere.
As long as Zarus was alone, the other races allowed him to live, secure in the knowledge that he could not reproduce. But Zarus was not content. He spoke with the world and begged for a mate -- and it created his wife, Astra. She was as perfect a woman as Zarus was a man, and the other races trembled yet again, fearing that this perfect couple would spawn a new race that would overshadow them all. To prevent this, the leaders of each race gathered in secret and plotted Zarus's demise. They brewed a poison and mixed it in fine wine, which they gave to him as a wedding present.
Zarus knew that the others plotted his death, but he could not honorably refuse the gift. He toasted their health, and drank. The poison worked swiftly, but as Zarus felt his life departing the world took pity upon him and elevated him to godhood. Now Zarus looked down upon the world, and he wiped away the tears of his wife Astra. "Do not weep for me, beloved," he consoled her, "for I am now a god, and set to watch over our people. You will bear me children -- they already lie in your womb -- and these will be the start of our race. All the other races will quake in fear, knowing that they cannot match us."
This is the story told in the Book of Zarus, the holy scripture of his church. Zarus is called "the true human god" and is considered the only god who places humans before all others. He cares nothing for the other races, only for humanity, and encourages his followers to prove themselves better than any nonhuman. Unfortunately, he also fosters the belief that humans deserve to rule the world, treating other races as servants. His priests teach that other races are inferior, in need of human guidance -- and human masters.
The clerics of Zarus encourage conquest and slavery. The worst sin a human can commit, according to the Church of Zarus, is to mate with a nonhuman and produce a child. This child is a taint on the race and must be removed.
Zarus appears as an incredibly handsome human male in his prime, suffused with a golden glow. Zarus encourages his followers and priests to become as perfect as possible, and to dominate other races.
Portfolio: Humanity, domination, perfection.
Domains: Destiny, Evil, Law, Strength, War.
Cleric Training: Zarus's priests look for attractive, healthy youths who show pride in their abilities and arrogance toward anyone weaker. They recruit these people by offering to make them the best they can be. These acolytes are subjected to strict training, honing their physiques, and at the same time they are taught that humanity is the superior race and deserves to rule the world. These young clerics learn both how to give rousing speeches and how to wage war. They begin preaching in villages and towns, spreading their message.
Quests: Zarus sends his followers to destroy enclaves of other races, kill their heroes and leaders, and steal their artifacts. He encourages human armies to conquer nonhuman lands and subjugate their people.
Prayers: Zarus prefers action to words, and his followers pray to him by exercising and by taking part in athletic competitions where they can demonstrate their superiority. Every morning they perform their exercises, vowing to be the best they can be and to demonstrate to other races that humans are superior in every way.
Temples: Zarus's temples are handsome structures, not elaborate but extremely well made and with tasteful decorations. The walls are covered with tapestries depicting mankind's talents: scenes of hunting, farming, weaving, and other occupations. The altar is always a gold statue of a perfect human male, a representation of Zarus himself.
Rites: Zarus's worshipers pray to him before a physical competition, before a war, and before entering the territory of another race. Ceremonies are short and direct, and require physical exertion.
Herald and Allies: Zarus has no herald -- he claims he needs none. He sends Medium, Large, and Huge elementals in response to planar ally spells.
Favored Weapon: Greatsword.

Noonan, David; Eric Cagle, Aaron Rosenberg (December 2004). Races of Destiny. Wizards of the Coast. ISBN 0-7859-3653-3.
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Date d'inscription : 29/06/2010

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